This is a UML class diagram example for the Adapter design pattern.
Purpose
Permits classes with disparate interfaces to work together by creating a common object by which they may communicate and interact.
Use When
- A class to be used doesn't meet interface requirements.
- Complex conditions tie object behavior to its state.
- Transitions between states need to be explicit.
Import into your Project
Open diagram in Visual Paradigm [?]Copy the URL below, paste it in the Open Project windows of Visual Paradigm and press Enter to open it |
Posted by: Brittany Shook
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