
This is a UML class diagram example for the Decorator pattern.
Purpose
Allows for the dynamic wrapping of objects in order to modify their existing responsibilities and behaviors.
Use When
- Object responsibilities and behaviors should be dynamically modifiable.
- Concrete implementations should be decoupled from responsibilities and behaviors.
- Subclassing to achieve modification is impractical or impossible.
- Specific functionality should not reside high in the object hierarchy.
- A lot of little objects surrounding a concrete implementation is acceptable.
Import into your Project
Open diagram in Visual Paradigm [?]Copy the URL below, paste it in the Open Project windows of Visual Paradigm and press Enter to open it |
Posted by: Ricardo Poole