
This is a class diagram example for the Iterator design pattern.
Purpose
Allows for access to the elements of an aggregate object without allowing access to its underlying representation.
Use When
- Access to elements is needed without access to the entire representation.
- Multiple or concurrent traversals of the elements are needed.
- A uniform interface for traversal is needed.
- Subtle differences exist between the implementation details of various iterators.
Import into your Project
Open diagram in Visual Paradigm [?]Copy the URL below, paste it in the Open Project windows of Visual Paradigm and press Enter to open it |
Posted by: Willie Gonzalez