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This is a UML class diagram for the observer design pattern.
Purpose
Lets one or more objects be notified of state changes in other objects within the system.
Use When
- State changes in one or more objects should trigger behavior in other objects
- Broadcasting capabilities are required.
- An understanding exists that objects will be blind to the expense of notification.
Import into your Project
Open diagram in Visual Paradigm [?]Copy the URL below, paste it in the Open Project windows of Visual Paradigm and press Enter to open it |
Posted by: Brittany Shook