Observer

This is a UML class diagram for the observer design pattern.

Purpose

Lets one or more objects be notified of state changes in other objects within the system.

Use When

  • State changes in one or more objects should trigger behavior in other objects
  • Broadcasting capabilities are required.
  • An understanding exists that objects will be blind to the expense of notification.
Import into your Project

Posted by: Brittany Shook

Turn every software project into a successful one.

Try Visual Paradigm for Free! Or learn more about our features.

0 0 vote
Article Rating
guest
0 Comments
Inline Feedbacks
View all comments